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Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Interviews, Features, Previews, Cheats, Galleries, Forums
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Latest Features
Benefits and risks of crowdfunding adventure games
In spite of the commercial and critical success of Telltale Games' The Walking Dead, big publishers today still seem wary of the adventure genre when funding game development. Perhaps this is because the occasional success of an adventure game title is mechanically unquantifiable. An uninformed publisher may take notice of a game like The Walking Dead and imagine how it can make the game more…
Posted by Mark Agerholm on 20 October 2013.
A guide to digital game distribution and delivery services for adventure games
The catchphrase "going digital" has been popularized by content providers in the entertainment industry. Music, movies, and even television shows can now be easily accessed online as media-on-demand. In the games industry, by extension, gamers want their entertainment delivered digitally to their desktop or mobile computers and devices. For the adventure game genre, many developers, publishers,…
Posted by Patrick Talbot on 22 September 2013.
The making and remaking of The Journeyman Project: Pegasus Prime
The original release of The Journeyman Project was put together by a group of friends and colleagues assembled by Michel Kripalani (cofounder of Presto Studios), some of whom knew each other since childhood. They worked unpaid on the game, living and working together in a residential house in a cul-de-sac. Many of them passed on traditionally paying day jobs. Everybody contributed to the project…
Posted by Peter Rootham-Smith on 27 March 2013.
The descent of the games industry: an adventure gamer's perspective
There are many parallels between the workings of the film industry and the games industry. In films, innovative and imaginative works are often followed by disappointing and unsatisfying sequels that cater only to an established market, offering little that can be called "meaningful" artistic contribution. In games, similarly, the current market is saturated with big budget releases which…
Posted by Lee Bettam on 15 March 2013.
The faces of Flashback
If you are a longtime gamer, then you may be familiar with a classic game called Flashback. Indeed, if you hold an interest in the history of adventure gaming, then chances are that you already own this game or will want a copy of your own. Originally released for the Amiga (1992),1 Flashback is an impressive technological feat for a video game of its time, featuring animated cut scenes,…
Posted by Mark Agerholm on 07 March 2012.
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Titles
Dates
A brief history of Police Quest
1999/11/05
A guide to create the ideal adventure game
1999/07/09
A guide to digital game distribution and delivery services for adventure games
2013/09/22
A history on remaking King's Quest
2008/04/23
A home for orphan code revisited
1999/07/19
A home for orphan code?
1998/12/12
A short personal history of Dynamix's adventure games
2007/10/23
Abandonwarez: the pros outweigh the cons
2000/07/24
Adventure game puzzles we have known and hated
2009/03/18
Adventure game puzzles: unlocking the secrets of puzzle design
2008/12/05
Adventure gaming beyond the PC: Nintendo DS
2008/03/25
Adventures in games research
2010/10/04
Atlantis rising
2000/02/15
Benefits and risks of crowdfunding adventure games
2013/10/20
Beyond The Journeyman Project: a conversation with Michel Kripalani, Tommy Yune, Roland Gustafsson
2009/10/31
Changing the wallpaper
2003/03/15
Cut across the dotted line
2000/03/05
Death in adventure games
2009/01/01
Developer's postmortem: Cosmos Quest
2011/07/01
Developer's postmortem: Enter The Story
2011/04/01
Developer's postmortem: Safecracker
2011/01/01
Discworld: best adventure game series ever?
2003/05/15
Do not wait for the cavalry
1999/10/17
Establishing a market for adventure games overseas
2003/02/12
Gamer's (illusion of) freedom
2008/07/01
How to design an ideal computer role playing game?
1999/09/15
Interactive adventures marketing: the basics to make your adventure a commercial product
2000/07/03
Interactive fiction, from birth through precocious adolescence: a conversation with Jimmy Maher
2009/07/16
Is there life after death of the adventure game? Rise of the adventure game ethic
2006/05/10
Join the rebels: fan made adventure games
2000/05/26
Just do not call it King's Quest!
1999/01/10
Keyboard power
2007/01/08
King's Quest VII: The Priceless Rant
1998/10/03
Learning history through adventure gaming: combining entertainment, communication, and research
2011/05/26
Legacy of The Journeyman Project
1999/09/02
Looking before one leaps
2006/10/15
Love of adventure lives on: lessons from an indie game designer
2012/02/01
Making adventure games with AGI
2000/01/21
No cheating, for the love of God!
2000/09/17
Peering into the dark crystal
2006/10/01
Principal principles: a primer for adventure game developers?
2009/04/25
Quest for Glory: a quest through the history of adventure games
2010/10/20
Resource Quest: hidden treasures in Sierra's adventure games
2008/08/18
Saving the dinosaur
2000/04/25
Science fiction meets interactive fiction
2007/07/07
Sexism in the gaming industry
2007/04/25
Sexism on the gaming scene: a woman's perspective
1999/12/16
Steps to success in creating your own adventure game
2006/08/05
Text adventure games: from the front lines to behind the scenes
2006/08/18
The 3 tedium of an adventure game
1999/08/10
The descent of the games industry: an adventure gamer's perspective
2013/03/15
The Dig: in the deep of space, a curse is alive...
2007/10/01
The faces of Flashback
2012/03/07
The great divide
2008/01/07
The heroine of Daventry
2000/05/02
The making and remaking of The Journeyman Project: Pegasus Prime
2013/03/27
The music and the mystery of Robert Holmes
2006/09/02
The rebirth of grue
2008/05/26
The rise and fall of Full Throttle: a conversation with Bill Tiller
2008/08/26
The Secret of Monkey Island revisited
2011/05/07
Top 10 adventure games of all time
2000/01/01
Top 10 adventure gaming New Year's resolutions
1999/12/31
Top 10 retro graphic adventure games of all time from PC to consoles
2006/12/23
Where this rough beast still abides: a retrospective of the Gabriel Knight series
2008/01/19
Why bother playing old adventure games?
1999/08/23
Writing interactive fiction games with Inform
2006/06/01
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- Adventure Classic Gaming [direct]
- Reviews [direct]
- Interviews [direct]
- Features [direct]
- Previews [direct]
- Cheats [direct]
- Galleries [direct]
- Forums [direct]
- Benefits and risks of crowdfunding adventure games [direct]
- Mark Agerholm [direct]
- A guide to digital game distribution and delivery services for adventure games [direct]
- Patrick Talbot [direct]
- The making and remaking of The Journeyman Project: Pegasus Prime [direct]
- Peter Rootham-Smith [direct]
- The descent of the games industry: an adventure gamer's perspective [direct]
- Lee Bettam [direct]
- The faces of Flashback [direct]
- A brief history of Police Quest [direct]
- A guide to create the ideal adventure game [direct]
- A history on remaking King's Quest [direct]
- A home for orphan code revisited [direct]
- A home for orphan code? [direct]
- A short personal history of Dynamix's adventure games [direct]
- Abandonwarez: the pros outweigh the cons [direct]
- Adventure game puzzles we have known and hated [direct]
- Adventure game puzzles: unlocking the secrets of puzzle design [direct]
- Adventure gaming beyond the PC: Nintendo DS [direct]
- Adventures in games research [direct]
- Atlantis rising [direct]
- Beyond The Journeyman Project: a conversation with Michel Kripalani, Tommy Yune, Roland Gustafsson [direct]
- Changing the wallpaper [direct]
- Cut across the dotted line [direct]
- Death in adventure games [direct]
- Developer's postmortem: Cosmos Quest [direct]
- Developer's postmortem: Enter The Story [direct]
- Developer's postmortem: Safecracker [direct]
- Discworld: best adventure game series ever? [direct]
- Do not wait for the cavalry [direct]
- Establishing a market for adventure games overseas [direct]
- Gamer's (illusion of) freedom [direct]
- How to design an ideal computer role playing game? [direct]
- Interactive adventures marketing: the basics to make your adventure a commercial product [direct]
- Interactive fiction, from birth through precocious adolescence: a conversation with Jimmy Maher [direct]
- Is there life after death of the adventure game? Rise of the adventure game ethic [direct]
- Join the rebels: fan made adventure games [direct]
- Just do not call it King's Quest! [direct]
- Keyboard power [direct]
- King's Quest VII: The Priceless Rant [direct]
- Learning history through adventure gaming: combining entertainment, communication, and research [direct]
- Legacy of The Journeyman Project [direct]
- Looking before one leaps [direct]
- Love of adventure lives on: lessons from an indie game designer [direct]
- Making adventure games with AGI [direct]
- No cheating, for the love of God! [direct]
- Peering into the dark crystal [direct]
- Principal principles: a primer for adventure game developers? [direct]
- Quest for Glory: a quest through the history of adventure games [direct]
- Resource Quest: hidden treasures in Sierra's adventure games [direct]
- Saving the dinosaur [direct]
- Science fiction meets interactive fiction [direct]
- Sexism in the gaming industry [direct]
- Sexism on the gaming scene: a woman's perspective [direct]
- Steps to success in creating your own adventure game [direct]
- Text adventure games: from the front lines to behind the scenes [direct]
- The 3 tedium of an adventure game [direct]
- The Dig: in the deep of space, a curse is alive... [direct]
- The great divide [direct]
- The heroine of Daventry [direct]
- The music and the mystery of Robert Holmes [direct]
- The rebirth of grue [direct]
- The rise and fall of Full Throttle: a conversation with Bill Tiller [direct]
- The Secret of Monkey Island revisited [direct]
- Top 10 adventure games of all time [direct]
- Top 10 adventure gaming New Year's resolutions [direct]
- Top 10 retro graphic adventure games of all time from PC to consoles [direct]
- Where this rough beast still abides: a retrospective of the Gabriel Knight series [direct]
- Why bother playing old adventure games? [direct]
- Writing interactive fiction games with Inform [direct]
- About Us [direct]
- Join Our Team [direct]
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