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A tag for the Unity game engine
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about #unity3d
Tell everyone about your Unity tips and tricks. Did you make a game? Did you find a cool asset? Let us know using this tag.
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Gradle build failed is not the error
Othmane ETTAIB
Othmane ETTAIB
Othmane ETTAIB
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Sep 10
Gradle build failed is not the error
# unity3d
# android
# gradle
# gamedev
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8 min read
Building a Carrom Game in Unity: Physics, Turn Logic & Mobile Optimization
unity source code
unity source code
unity source code
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Sep 9
Building a Carrom Game in Unity: Physics, Turn Logic & Mobile Optimization
# unity3d
# gamedev
# csharp
# mobile
1 Â reaction
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9 min read
Do Androids Dream of MaterialPropertyBlock?
Bob Levesh
Bob Levesh
Bob Levesh
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Sep 8
Do Androids Dream of MaterialPropertyBlock?
# gamedev
# csharp
# performance
# unity3d
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5 min read
My AI reviewer proved the fix worked. It didn't.
Bitstrider
Bitstrider
Bitstrider
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Sep 7
My AI reviewer proved the fix worked. It didn't.
# gamedev
# unity3d
# testing
# csharp
Add Comment
5 min read
Building Satisfying Shooting Mechanics in Unity: A Technical Breakdown Using a Piñata-Style Shooter
unity source code
unity source code
unity source code
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Sep 7
Building Satisfying Shooting Mechanics in Unity: A Technical Breakdown Using a Piñata-Style Shooter
# shootergame
# unity3d
# gamedev
# mobile
1 Â reaction
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8 min read
The True Cost of Game Development Outsourcing
Ocean View Games
Ocean View Games
Ocean View Games
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Sep 4
The True Cost of Game Development Outsourcing
# gamedev
# unity3d
# programming
1 Â reaction
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10 min read
Building a Zero-Bloat Android Runner: Object Pooling, Low-Latency Input, and Optimization
Getinfo Toyou
Getinfo Toyou
Getinfo Toyou
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Sep 4
Building a Zero-Bloat Android Runner: Object Pooling, Low-Latency Input, and Optimization
# android
# gamedev
# unity3d
# performance
Add Comment
3 min read
Choosing the Right Real-Time Networking Stack for Unity in 2026
GameDevToolLab
GameDevToolLab
GameDevToolLab
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Sep 4
Choosing the Right Real-Time Networking Stack for Unity in 2026
# unity3d
# gamedev
# multiplayer
# networking
Add Comment
14 min read
Building a Color Sorting Puzzle Game in Unity: The Architecture Behind the Genre
unity source code
unity source code
unity source code
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Sep 3
Building a Color Sorting Puzzle Game in Unity: The Architecture Behind the Genre
# puzzlegame
# unity3d
# gamedev
# csharp
1 Â reaction
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6 min read
Will HTTP/3 Make Unity Faster? Choosing HTTP for APIs, Asset Downloads, and Real-Time Networking
GameDevToolLab
GameDevToolLab
GameDevToolLab
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Sep 2
Will HTTP/3 Make Unity Faster? Choosing HTTP for APIs, Asset Downloads, and Real-Time Networking
# unity3d
# gamedev
# networking
# http
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11 min read
Unity_access, major updates and release status
Daniel Longmore
Daniel Longmore
Daniel Longmore
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Aug 31
Unity_access, major updates and release status
# showdev
# unity3d
# product
# screenreader
1 Â reaction
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2 min read
Porting a 20-Year-Old Game to Mobile: Lessons from RuneScape
Ocean View Games
Ocean View Games
Ocean View Games
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Aug 24
Porting a 20-Year-Old Game to Mobile: Lessons from RuneScape
# gamedev
# unity3d
# programming
2 Â reactions
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8 min read
Making a game again
Emilio Blacksmith
Emilio Blacksmith
Emilio Blacksmith
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Aug 23
Making a game again
# gamedev
# godot
# unity3d
# gamedesign
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3 min read
Day 1 of My First Game Ever. I Asked r/Unity2D What I Was Getting Wrong.
Karthick M.V.
Karthick M.V.
Karthick M.V.
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Aug 21
Day 1 of My First Game Ever. I Asked r/Unity2D What I Was Getting Wrong.
# gamedev
# unity3d
# buildinpublic
# beginners
Add Comment
4 min read
Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips
GameDevToolLab
GameDevToolLab
GameDevToolLab
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Aug 19
Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips
# unity3d
# gamedev
# graphics
# shaders
Add Comment
12 min read
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trending guides/resources
LINQ and ZLinq in the Unity 6 Era: Avoiding GC Allocations in Large-Scale Projects
Where Unity Audio Reaches Its Limits: CRI ADX vs Wwise vs FMOD Studio
Unity Foundational Architecture: Managing Global State
Unity Foundational Architecture: Smart Bootstrapping
10 Common Unity Networking Issues (and How to Fix Them)
ASTC Isn't Automatically the Right Answer: Mobile Texture Formats for Unity on iOS and Android
Porting a 20-Year-Old Game to Mobile: Lessons from RuneScape
Choosing the Right Real-Time Networking Stack for Unity in 2026
Making a game again
How I implemented A* pathfinding in Unity C# (with DFS maze generation)
The True Cost of Game Development Outsourcing
What MasterMemory Solves—and What It Doesn't: A Practical Guide to Static Game Data in Unity
Do Androids Dream of MaterialPropertyBlock?
Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips
When Rider Forgets How to Write Assembly Definitions: My Day-Long Fight With UnityAtoms
Building Satisfying Shooting Mechanics in Unity: A Technical Breakdown Using a Piñata-Style Shooter
Why I'm Pointing at Game Dev in 2027
What I Learned Reading Unity's BuildReport After Building 16 APKs
Unity's Path to CoreCLR: What the Mono Cutover Means for Your Studio
I Opened the APK to Find the 0.46 MiB PackedAssets Could Not Explain
Oscillation, Mathf.PingPong, Vector3.Lerp
Why Beginners Skip Version Control and Regret It Later
Day 1 of My First Game Ever. I Asked r/Unity2D What I Was Getting Wrong.
Unity Object Pooling: The Single Optimization That Fixes Most Mobile Performance Issues
Unity vs Godot vs Unreal for Indie Developers (2026): Which Engine Wins?
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- 5 [direct]
- 6 [direct]
- 7 [direct]
- 8 [direct]
- 9 [direct]
- Gradle build failed is not the error [direct]
- Othmane ETTAIB [direct]
- # android [direct]
- # gradle [direct]
- # gamedev [direct]
- Building a Carrom Game in Unity: Physics, Turn Logic & Mobile Optimization [direct]
- unity source code [direct]
- # csharp [direct]
- # mobile [direct]
- Do Androids Dream of MaterialPropertyBlock? [direct]
- Bob Levesh [direct]
- # performance [direct]
- My AI reviewer proved the fix worked. It didn't. [direct]
- Bitstrider [direct]
- # testing [direct]
- Building Satisfying Shooting Mechanics in Unity: A Technical Breakdown Using a Piñata-Style Shooter [direct]
- # shootergame [direct]
- The True Cost of Game Development Outsourcing [direct]
- Ocean View Games [direct]
- # programming [direct]
- Building a Zero-Bloat Android Runner: Object Pooling, Low-Latency Input, and Optimization [direct]
- Getinfo Toyou [direct]
- Choosing the Right Real-Time Networking Stack for Unity in 2026 [direct]
- GameDevToolLab [direct]
- # multiplayer [direct]
- # networking [direct]
- Building a Color Sorting Puzzle Game in Unity: The Architecture Behind the Genre [direct]
- # puzzlegame [direct]
- Will HTTP/3 Make Unity Faster? Choosing HTTP for APIs, Asset Downloads, and Real-Time Networking [direct]
- # http [direct]
- Unity_access, major updates and release status [direct]
- Daniel Longmore [direct]
- # showdev [direct]
- # product [direct]
- # screenreader [direct]
- Porting a 20-Year-Old Game to Mobile: Lessons from RuneScape [direct]
- Making a game again [direct]
- Emilio Blacksmith [direct]
- # godot [direct]
- # gamedesign [direct]
- Day 1 of My First Game Ever. I Asked r/Unity2D What I Was Getting Wrong. [direct]
- Karthick M.V. [direct]
- # buildinpublic [direct]
- # beginners [direct]
- Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips [direct]
- # graphics [direct]
- # shaders [direct]
- LINQ and ZLinq in the Unity 6 Era: Avoiding GC Allocations in Large-Scale Projects [direct]
- Where Unity Audio Reaches Its Limits: CRI ADX vs Wwise vs FMOD Studio [direct]
- Unity Foundational Architecture: Managing Global State [direct]
- Unity Foundational Architecture: Smart Bootstrapping [direct]
- 10 Common Unity Networking Issues (and How to Fix Them) [direct]
- ASTC Isn't Automatically the Right Answer: Mobile Texture Formats for Unity on iOS and Android [direct]
- How I implemented A* pathfinding in Unity C# (with DFS maze generation) [direct]
- What MasterMemory Solves—and What It Doesn't: A Practical Guide to Static Game Data in Unity [direct]
- When Rider Forgets How to Write Assembly Definitions: My Day-Long Fight With UnityAtoms [direct]
- Why I'm Pointing at Game Dev in 2027 [direct]
- What I Learned Reading Unity's BuildReport After Building 16 APKs [direct]
- Unity's Path to CoreCLR: What the Mono Cutover Means for Your Studio [direct]
- I Opened the APK to Find the 0.46 MiB PackedAssets Could Not Explain [direct]
- Oscillation, Mathf.PingPong, Vector3.Lerp [direct]
- Why Beginners Skip Version Control and Regret It Later [direct]
- Unity Object Pooling: The Single Optimization That Fixes Most Mobile Performance Issues [direct]
- Unity vs Godot vs Unreal for Indie Developers (2026): Which Engine Wins? [direct]
- DEV Community [direct]
- DEV Challenges [direct]
- DEV++ [direct]
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