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Unity

A tag for the Unity game engine

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Please make sure you write a brief description before directly linking to a video, game, or article outside of the Dev community. We are excited to see your game, but we also don't want to click on random things with no introduction!

about #unity3d

Tell everyone about your Unity tips and tricks. Did you make a game? Did you find a cool asset? Let us know using this tag.

Older #unity3d posts

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Posts

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Gradle build failed is not the error

Othmane ETTAIB

Othmane ETTAIB

Othmane ETTAIB

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Sep 10

Gradle build failed is not the error

# unity3d
# android
# gradle
# gamedev

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8 min read

Building a Carrom Game in Unity: Physics, Turn Logic & Mobile Optimization

unity source code

unity source code

unity source code

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Sep 9

Building a Carrom Game in Unity: Physics, Turn Logic & Mobile Optimization

# unity3d
# gamedev
# csharp
# mobile

1  reaction

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9 min read

Do Androids Dream of MaterialPropertyBlock?

Bob Levesh

Bob Levesh

Bob Levesh

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Sep 8

Do Androids Dream of MaterialPropertyBlock?

# gamedev
# csharp
# performance
# unity3d

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5 min read

My AI reviewer proved the fix worked. It didn't.

Bitstrider

Bitstrider

Bitstrider

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Sep 7

My AI reviewer proved the fix worked. It didn't.

# gamedev
# unity3d
# testing
# csharp

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5 min read

Building Satisfying Shooting Mechanics in Unity: A Technical Breakdown Using a Piñata-Style Shooter

unity source code

unity source code

unity source code

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Sep 7

Building Satisfying Shooting Mechanics in Unity: A Technical Breakdown Using a Piñata-Style Shooter

# shootergame
# unity3d
# gamedev
# mobile

1  reaction

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8 min read

The True Cost of Game Development Outsourcing

Ocean View Games

Ocean View Games

Ocean View Games

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Sep 4

The True Cost of Game Development Outsourcing

# gamedev
# unity3d
# programming

1  reaction

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10 min read

Building a Zero-Bloat Android Runner: Object Pooling, Low-Latency Input, and Optimization

Getinfo Toyou

Getinfo Toyou

Getinfo Toyou

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Sep 4

Building a Zero-Bloat Android Runner: Object Pooling, Low-Latency Input, and Optimization

# android
# gamedev
# unity3d
# performance

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3 min read

Choosing the Right Real-Time Networking Stack for Unity in 2026

GameDevToolLab

GameDevToolLab

GameDevToolLab

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Sep 4

Choosing the Right Real-Time Networking Stack for Unity in 2026

# unity3d
# gamedev
# multiplayer
# networking

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14 min read

Building a Color Sorting Puzzle Game in Unity: The Architecture Behind the Genre

unity source code

unity source code

unity source code

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Sep 3

Building a Color Sorting Puzzle Game in Unity: The Architecture Behind the Genre

# puzzlegame
# unity3d
# gamedev
# csharp

1  reaction

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6 min read

Will HTTP/3 Make Unity Faster? Choosing HTTP for APIs, Asset Downloads, and Real-Time Networking

GameDevToolLab

GameDevToolLab

GameDevToolLab

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Sep 2

Will HTTP/3 Make Unity Faster? Choosing HTTP for APIs, Asset Downloads, and Real-Time Networking

# unity3d
# gamedev
# networking
# http

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11 min read

Unity_access, major updates and release status

Daniel Longmore

Daniel Longmore

Daniel Longmore

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Aug 31

Unity_access, major updates and release status

# showdev
# unity3d
# product
# screenreader

1  reaction

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2 min read

Porting a 20-Year-Old Game to Mobile: Lessons from RuneScape

Ocean View Games

Ocean View Games

Ocean View Games

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Aug 24

Porting a 20-Year-Old Game to Mobile: Lessons from RuneScape

# gamedev
# unity3d
# programming

2  reactions

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8 min read

Making a game again

Emilio Blacksmith

Emilio Blacksmith

Emilio Blacksmith

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Aug 23

Making a game again

# gamedev
# godot
# unity3d
# gamedesign

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3 min read

Day 1 of My First Game Ever. I Asked r/Unity2D What I Was Getting Wrong.

Karthick M.V.

Karthick M.V.

Karthick M.V.

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Aug 21

Day 1 of My First Game Ever. I Asked r/Unity2D What I Was Getting Wrong.

# gamedev
# unity3d
# buildinpublic
# beginners

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4 min read

Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips

GameDevToolLab

GameDevToolLab

GameDevToolLab

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Aug 19

Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips

# unity3d
# gamedev
# graphics
# shaders

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12 min read

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trending guides/resources

LINQ and ZLinq in the Unity 6 Era: Avoiding GC Allocations in Large-Scale Projects

Where Unity Audio Reaches Its Limits: CRI ADX vs Wwise vs FMOD Studio

Unity Foundational Architecture: Managing Global State

Unity Foundational Architecture: Smart Bootstrapping

10 Common Unity Networking Issues (and How to Fix Them)

ASTC Isn't Automatically the Right Answer: Mobile Texture Formats for Unity on iOS and Android

Porting a 20-Year-Old Game to Mobile: Lessons from RuneScape

Choosing the Right Real-Time Networking Stack for Unity in 2026

Making a game again

How I implemented A* pathfinding in Unity C# (with DFS maze generation)

The True Cost of Game Development Outsourcing

What MasterMemory Solves—and What It Doesn't: A Practical Guide to Static Game Data in Unity

Do Androids Dream of MaterialPropertyBlock?

Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips

When Rider Forgets How to Write Assembly Definitions: My Day-Long Fight With UnityAtoms

Building Satisfying Shooting Mechanics in Unity: A Technical Breakdown Using a Piñata-Style Shooter

Why I'm Pointing at Game Dev in 2027

What I Learned Reading Unity's BuildReport After Building 16 APKs

Unity's Path to CoreCLR: What the Mono Cutover Means for Your Studio

I Opened the APK to Find the 0.46 MiB PackedAssets Could Not Explain

Oscillation, Mathf.PingPong, Vector3.Lerp

Why Beginners Skip Version Control and Regret It Later

Day 1 of My First Game Ever. I Asked r/Unity2D What I Was Getting Wrong.

Unity Object Pooling: The Single Optimization That Fixes Most Mobile Performance Issues

Unity vs Godot vs Unreal for Indie Developers (2026): Which Engine Wins?

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  14. Gradle build failed is not the error [direct]
  15. Othmane ETTAIB [direct]
  16. # android [direct]
  17. # gradle [direct]
  18. # gamedev [direct]
  19. Building a Carrom Game in Unity: Physics, Turn Logic & Mobile Optimization [direct]
  20. unity source code [direct]
  21. # csharp [direct]
  22. # mobile [direct]
  23. Do Androids Dream of MaterialPropertyBlock? [direct]
  24. Bob Levesh [direct]
  25. # performance [direct]
  26. My AI reviewer proved the fix worked. It didn't. [direct]
  27. Bitstrider [direct]
  28. # testing [direct]
  29. Building Satisfying Shooting Mechanics in Unity: A Technical Breakdown Using a Piñata-Style Shooter [direct]
  30. # shootergame [direct]
  31. The True Cost of Game Development Outsourcing [direct]
  32. Ocean View Games [direct]
  33. # programming [direct]
  34. Building a Zero-Bloat Android Runner: Object Pooling, Low-Latency Input, and Optimization [direct]
  35. Getinfo Toyou [direct]
  36. Choosing the Right Real-Time Networking Stack for Unity in 2026 [direct]
  37. GameDevToolLab [direct]
  38. # multiplayer [direct]
  39. # networking [direct]
  40. Building a Color Sorting Puzzle Game in Unity: The Architecture Behind the Genre [direct]
  41. # puzzlegame [direct]
  42. Will HTTP/3 Make Unity Faster? Choosing HTTP for APIs, Asset Downloads, and Real-Time Networking [direct]
  43. # http [direct]
  44. Unity_access, major updates and release status [direct]
  45. Daniel Longmore [direct]
  46. # showdev [direct]
  47. # product [direct]
  48. # screenreader [direct]
  49. Porting a 20-Year-Old Game to Mobile: Lessons from RuneScape [direct]
  50. Making a game again [direct]
  51. Emilio Blacksmith [direct]
  52. # godot [direct]
  53. # gamedesign [direct]
  54. Day 1 of My First Game Ever. I Asked r/Unity2D What I Was Getting Wrong. [direct]
  55. Karthick M.V. [direct]
  56. # buildinpublic [direct]
  57. # beginners [direct]
  58. Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips [direct]
  59. # graphics [direct]
  60. # shaders [direct]
  61. LINQ and ZLinq in the Unity 6 Era: Avoiding GC Allocations in Large-Scale Projects [direct]
  62. Where Unity Audio Reaches Its Limits: CRI ADX vs Wwise vs FMOD Studio [direct]
  63. Unity Foundational Architecture: Managing Global State [direct]
  64. Unity Foundational Architecture: Smart Bootstrapping [direct]
  65. 10 Common Unity Networking Issues (and How to Fix Them) [direct]
  66. ASTC Isn't Automatically the Right Answer: Mobile Texture Formats for Unity on iOS and Android [direct]
  67. How I implemented A* pathfinding in Unity C# (with DFS maze generation) [direct]
  68. What MasterMemory Solves—and What It Doesn't: A Practical Guide to Static Game Data in Unity [direct]
  69. When Rider Forgets How to Write Assembly Definitions: My Day-Long Fight With UnityAtoms [direct]
  70. Why I'm Pointing at Game Dev in 2027 [direct]
  71. What I Learned Reading Unity's BuildReport After Building 16 APKs [direct]
  72. Unity's Path to CoreCLR: What the Mono Cutover Means for Your Studio [direct]
  73. I Opened the APK to Find the 0.46 MiB PackedAssets Could Not Explain [direct]
  74. Oscillation, Mathf.PingPong, Vector3.Lerp [direct]
  75. Why Beginners Skip Version Control and Regret It Later [direct]
  76. Unity Object Pooling: The Single Optimization That Fixes Most Mobile Performance Issues [direct]
  77. Unity vs Godot vs Unreal for Indie Developers (2026): Which Engine Wins? [direct]
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