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Net | Node.js v21.7.3 Documentation Node.js * About this documentation * Usage and example * Assertion testing * Asynchronous context tracking * Async hooks * Buffer * C++ addons * C/C++ addons with Node-API * C++ embedder API * Child processes * Cluster * Command-line options * Console * Corepack * Crypto * Debugger * Deprecated APIs * Diagnostics Channel * DNS * Domain * Errors * Events * File system * Globals * HTTP * HTTP/2 * HTTPS * Inspector * Internationalization * Modules: CommonJS modules * Modules: ECMAScript modules * Modules: node:module API * Modules: Packages * Net * OS * Path * Performance hooks * Permissions * Process * Punycode * Query strings * Readline * REPL * Report * Single executable applications * Stream * String decoder * Test runner * Timers * TLS/SSL * Trace events * TTY * UDP/datagram * URL * Utilities * V8 * VM * WASI * Web Crypto API * Web Streams API * Worker threads * Zlib * Code repository and issue tracker Node.js v21.7.3 documentation * Node.js v21.7.3 * ► ▼ Table of contents * Net * IPC support * Identifying paths for IPC connections * Class: net.BlockList * blockList.addAddress(address[, type]) * blockList.addRange(start, end[, type]) * blockList.addSubnet(net, prefix[, type]) * blockList.check(address[, type]) * blockList.rules * Class: net.SocketAddress * new net.SocketAddress([options]) * socketaddress.address * socketaddress.family * socketaddress.flowlabel * socketaddress.port * Class: net.Server * new net.Server([options][, connectionListener]) * Event: 'close' * Event: 'connection' * Event: 'error' * Event: 'listening' * Event: 'drop' * server.address() * server.close([callback]) * server[Symbol.asyncDispose]() * server.getConnections(callback) * server.listen() * server.listen(handle[, backlog][, callback]) * server.listen(options[, callback]) * server.listen(path[, backlog][, callback]) * server.listen([port[, host[, backlog]]][, callback]) * server.listening * server.maxConnections * server.ref() * server.unref() * Class: net.Socket * new net.Socket([options]) * Event: 'close' * Event: 'connect' * Event: 'connectionAttempt' * Event: 'connectionAttemptFailed' * Event: 'connectionAttemptTimeout' * Event: 'data' * Event: 'drain' * Event: 'end' * Event: 'error' * Event: 'lookup' * Event: 'ready' * Event: 'timeout' * socket.address() * socket.autoSelectFamilyAttemptedAddresses * socket.bufferSize * socket.bytesRead * socket.bytesWritten * socket.connect() * socket.connect(options[, connectListener]) * socket.connect(path[, connectListener]) * socket.connect(port[, host][, connectListener]) * socket.connecting * socket.destroy([error]) * socket.destroyed * socket.destroySoon() * socket.end([data[, encoding]][, callback]) * socket.localAddress * socket.localPort * socket.localFamily * socket.pause() * socket.pending * socket.ref() * socket.remoteAddress * socket.remoteFamily * socket.remotePort * socket.resetAndDestroy() * socket.resume() * socket.setEncoding([encoding]) * socket.setKeepAlive([enable][, initialDelay]) * socket.setNoDelay([noDelay]) * socket.setTimeout(timeout[, callback]) * socket.timeout * socket.unref() * socket.write(data[, encoding][, callback]) * socket.readyState * net.connect() * net.connect(options[, connectListener]) * net.connect(path[, connectListener]) * net.connect(port[, host][, connectListener]) * net.createConnection() * net.createConnection(options[, connectListener]) * net.createConnection(path[, connectListener]) * net.createConnection(port[, host][, connectListener]) * net.createServer([options][, connectionListener]) * net.getDefaultAutoSelectFamily() * net.setDefaultAutoSelectFamily(value) * net.getDefaultAutoSelectFamilyAttemptTimeout() * net.setDefaultAutoSelectFamilyAttemptTimeout(value) * net.isIP(input) * net.isIPv4(input) * net.isIPv6(input) * ► ▼ Index * About this documentation * Usage and example * Index * Assertion testing * Asynchronous context tracking * Async hooks * Buffer * C++ addons * C/C++ addons with Node-API * C++ embedder API * Child processes * Cluster * Command-line options * Console * Corepack * Crypto * Debugger * Deprecated APIs * Diagnostics Channel * DNS * Domain * Errors * Events * File system * Globals * HTTP * HTTP/2 * HTTPS * Inspector * Internationalization * Modules: CommonJS modules * Modules: ECMAScript modules * Modules: node:module API * Modules: Packages * Net * OS * Path * Performance hooks * Permissions * Process * Punycode * Query strings * Readline * REPL * Report * Single executable applications * Stream * String decoder * Test runner * Timers * TLS/SSL * Trace events * TTY * UDP/datagram * URL * Utilities * V8 * VM * WASI * Web Crypto API * Web Streams API * Worker threads * Zlib * Code repository and issue tracker * ► ▼ Other versions * 21.x * 20.x LTS * 19.x * 18.x LTS * 17.x * 16.x * 15.x * 14.x * 13.x * 12.x * 11.x * 10.x * 9.x * 8.x * 7.x * 6.x * 5.x * 4.x * 0.12.x * 0.10.x * ► ▼ Options * View on single page * View as JSON * Edit on GitHub Table of contents * Net * IPC support * Identifying paths for IPC connections * Class: net.BlockList * blockList.addAddress(address[, type]) * blockList.addRange(start, end[, type]) * blockList.addSubnet(net, prefix[, type]) * blockList.check(address[, type]) * blockList.rules * Class: net.SocketAddress * new net.SocketAddress([options]) * socketaddress.address * socketaddress.family * socketaddress.flowlabel * socketaddress.port * Class: net.Server * new net.Server([options][, connectionListener]) * Event: 'close' * Event: 'connection' * Event: 'error' * Event: 'listening' * Event: 'drop' * server.address() * server.close([callback]) * server[Symbol.asyncDispose]() * server.getConnections(callback) * server.listen() * server.listen(handle[, backlog][, callback]) * server.listen(options[, callback]) * server.listen(path[, backlog][, callback]) * server.listen([port[, host[, backlog]]][, callback]) * server.listening * server.maxConnections * server.ref() * server.unref() * Class: net.Socket * new net.Socket([options]) * Event: 'close' * Event: 'connect' * Event: 'connectionAttempt' * Event: 'connectionAttemptFailed' * Event: 'connectionAttemptTimeout' * Event: 'data' * Event: 'drain' * Event: 'end' * Event: 'error' * Event: 'lookup' * Event: 'ready' * Event: 'timeout' * socket.address() * socket.autoSelectFamilyAttemptedAddresses * socket.bufferSize * socket.bytesRead * socket.bytesWritten * socket.connect() * socket.connect(options[, connectListener]) * socket.connect(path[, connectListener]) * socket.connect(port[, host][, connectListener]) * socket.connecting * socket.destroy([error]) * socket.destroyed * socket.destroySoon() * socket.end([data[, encoding]][, callback]) * socket.localAddress * socket.localPort * socket.localFamily * socket.pause() * socket.pending * socket.ref() * socket.remoteAddress * socket.remoteFamily * socket.remotePort * socket.resetAndDestroy() * socket.resume() * socket.setEncoding([encoding]) * socket.setKeepAlive([enable][, initialDelay]) * socket.setNoDelay([noDelay]) * socket.setTimeout(timeout[, callback]) * socket.timeout * socket.unref() * socket.write(data[, encoding][, callback]) * socket.readyState * net.connect() * net.connect(options[, connectListener]) * net.connect(path[, connectListener]) * net.connect(port[, host][, connectListener]) * net.createConnection() * net.createConnection(options[, connectListener]) * net.createConnection(path[, connectListener]) * net.createConnection(port[, host][, connectListener]) * net.createServer([options][, connectionListener]) * net.getDefaultAutoSelectFamily() * net.setDefaultAutoSelectFamily(value) * net.getDefaultAutoSelectFamilyAttemptTimeout() * net.setDefaultAutoSelectFamilyAttemptTimeout(value) * net.isIP(input) * net.isIPv4(input) * net.isIPv6(input) Net # Stability: 2 - Stable Source Code: lib/net.js The node:net module provides an asynchronous network API for creating stream-based TCP or IPC servers ( net.createServer() ) and clients ( net.createConnection() ). It can be accessed using: const net = require ( 'node:net' ); copy IPC support # The node:net module supports IPC with named pipes on Windows, and Unix domain sockets on other operating systems. Identifying paths for IPC connections # net.connect() , net.createConnection() , server.listen() , and socket.connect() take a path parameter to identify IPC endpoints. On Unix, the local domain is also known as the Unix domain. The path is a file system pathname. It gets truncated to an OS-dependent length of sizeof(sockaddr_un.sun_path) - 1 . Typical values are 107 bytes on Linux and 103 bytes on macOS. If a Node.js API abstraction creates the Unix domain socket, it will unlink the Unix domain socket as well. For example, net.createServer() may create a Unix domain socket and server.close() will unlink it. But if a user creates the Unix domain socket outside of these abstractions, the user will need to remove it. The same applies when a Node.js API creates a Unix domain socket but the program then crashes. In short, a Unix domain socket will be visible in the file system and will persist until unlinked. On Linux, You can use Unix abstract socket by adding \0 to the beginning of the path, such as \0abstract . The path to the Unix abstract socket is not visible in the file system and it will disappear automatically when all open references to the socket are closed. On Windows, the local domain is implemented using a named pipe. The path must refer to an entry in \\?\pipe\ or \\.\pipe\ . Any characters are permitted, but the latter may do some processing of pipe names, such as resolving .. sequences. Despite how it might look, the pipe namespace is flat. Pipes will not persist . They are removed when the last reference to them is closed. Unlike Unix domain sockets, Windows will close and remove the pipe when the owning process exits. JavaScript string escaping requires paths to be specified with extra backslash escaping such as: net. createServer (). listen ( path. join ( '\\\\?\\pipe' , process. cwd (), 'myctl' )); copy Class: net.BlockList # Added in: v15.0.0, v14.18.0 The BlockList object can be used with some network APIs to specify rules for disabling inbound or outbound access to specific IP addresses, IP ranges, or IP subnets. blockList.addAddress(address[, type]) # Added in: v15.0.0, v14.18.0 * address <string> | <net.SocketAddress> An IPv4 or IPv6 address. * type <string> Either 'ipv4' or 'ipv6' . Default: 'ipv4' . Adds a rule to block the given IP address. blockList.addRange(start, end[, type]) # Added in: v15.0.0, v14.18.0 * start <string> | <net.SocketAddress> The starting IPv4 or IPv6 address in the range. * end <string> | <net.SocketAddress> The ending IPv4 or IPv6 address in the range. * type <string> Either 'ipv4' or 'ipv6' . Default: 'ipv4' . Adds a rule to block a range of IP addresses from start (inclusive) to end (inclusive). blockList.addSubnet(net, prefix[, type]) # Added in: v15.0.0, v14.18.0 * net <string> | <net.SocketAddress> The network IPv4 or IPv6 address. * prefix <number> The number of CIDR prefix bits. For IPv4, this must be a value between 0 and 32 . For IPv6, this must be between 0 and 128 . * type <string> Either 'ipv4' or 'ipv6' . Default: 'ipv4' . Adds a rule to block a range of IP addresses specified as a subnet mask. blockList.check(address[, type]) # Added in: v15.0.0, v14.18.0 * address <string> | <net.SocketAddress> The IP address to check * type <string> Either 'ipv4' or 'ipv6' . Default: 'ipv4' . * Returns: <boolean> Returns true if the given IP address matches any of the rules added to the BlockList . const blockList = new net. BlockList (); blockList. addAddress ( '123.123.123.123' ); blockList. addRange ( '10.0.0.1' , '10.0.0.10' ); blockList. addSubnet ( '8592:757c:efae:4e45::' , 64 , 'ipv6' ); console . log (blockList. check ( '123.123.123.123' )); // Prints: true console . log (blockList. check ( '10.0.0.3' )); // Prints: true console . log (blockList. check ( '222.111.111.222' )); // Prints: false // IPv6 notation for IPv4 addresses works: console . log (blockList. check ( '::ffff:7b7b:7b7b' , 'ipv6' )); // Prints: true console . log (blockList. check ( '::ffff:123.123.123.123' , 'ipv6' )); // Prints: true copy blockList.rules # Added in: v15.0.0, v14.18.0 * Type: <string[]> The list of rules added to the blocklist. Class: net.SocketAddress # Added in: v15.14.0, v14.18.0 new net.SocketAddress([options]) # Added in: v15.14.0, v14.18.0 * options <Object> * address <string> The network address as either an IPv4 or IPv6 string. Default : '127.0.0.1' if family is 'ipv4' ; '::' if family is 'ipv6' . * family <string> One of either 'ipv4' or 'ipv6' . Default : 'ipv4' . * flowlabel <number> An IPv6 flow-label used only if family is 'ipv6' . * port <number> An IP port. socketaddress.address # Added in: v15.14.0, v14.18.0 * Type <string> socketaddress.family # Added in: v15.14.0, v14.18.0 * Type <string> Either 'ipv4' or 'ipv6' . socketaddress.flowlabel # Added in: v15.14.0, v14.18.0 * Type <number> socketaddress.port # Added in: v15.14.0, v14.18.0 * Type <number> Class: net.Server # Added in: v0.1.90 * Extends: <EventEmitter> This class is used to create a TCP or IPC server. new net.Server([options][, connectionListener]) # * options <Object> See net.createServer([options][, connectionListener]) . * connectionListener <Function> Automatically set as a listener for the 'connection' event. * Returns: <net.Server> net.Server is an EventEmitter with the following events: Event: 'close' # Added in: v0.5.0 Emitted when the server closes. If connections exist, this event is not emitted until all connections are ended. Event: 'connection' # Added in: v0.1.90 * <net.Socket> The connection object Emitted when a new connection is made. socket is an instance of net.Socket . Event: 'error' # Added in: v0.1.90 * <Error> Emitted when an error occurs. Unlike net.Socket , the 'close' event will not be emitted directly following this event unless server.close() is manually called. See the example in discussion of server.listen() . Event: 'listening' # Added in: v0.1.90 Emitted when the server has been bound after calling server.listen() . Event: 'drop' # Added in: v18.6.0, v16.17.0 When the number of connections reaches the threshold of server.maxConnections , the server will drop new connections and emit 'drop' event instead. If it is a TCP server, the argument is as follows, otherwise the argument is undefined . * data <Object> The argument passed to event listener. * localAddress <string> Local address. * localPort <number> Local port. * localFamily <string> Local family. * remoteAddress <string> Remote address. * remotePort <number> Remote port. * remoteFamily <string> Remote IP family. 'IPv4' or 'IPv6' . server.address() # History Version Changes v18.4.0 The family property now returns a string instead of a number. v18.0.0 The family property now returns a number instead of a string. v0.1.90 Added in: v0.1.90 * Returns: <Object> | <string> | <null> Returns the bound address , the address family name, and port of the server as reported by the operating system if listening on an IP socket (useful to find which port was assigned when getting an OS-assigned address): { port: 12346, family: 'IPv4', address: '127.0.0.1' } . For a server listening on a pipe or Unix domain socket, the name is returned as a string. const server = net. createServer ( ( socket ) => { socket. end ( 'goodbye\n' ); }). on ( 'error' , ( err ) => { // Handle errors here. throw err; }); // Grab an arbitrary unused port. server. listen ( () => { console . log ( 'opened server on' , server. address ()); }); copy server.address() returns null before the 'listening' event has been emitted or after calling server.close() . server.close([callback]) # Added in: v0.1.90 * callback <Function> Called when the server is closed. * Returns: <net.Server> Stops the server from accepting new connections and keeps existing connections. This function is asynchronous, the server is finally closed when all connections are ended and the server emits a 'close' event. The optional callback will be called once the 'close' event occurs. Unlike that event, it will be called with an Error as its only argument if the server was not open when it was closed. server[Symbol.asyncDispose]() # Added in: v20.5.0, v18.18.0 Stability: 1 - Experimental Calls server.close() and returns a promise that fulfills when the server has closed. server.getConnections(callback) # Added in: v0.9.7 * callback <Function> * Returns: <net.Server> Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks. Callback should take two arguments err and count . server.listen() # Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to. Possible signatures: * server.listen(handle[, backlog][, callback]) * server.listen(options[, callback]) * server.listen(path[, backlog][, callback]) for IPC servers * server.listen([port[, host[, backlog]]][, callback]) for TCP servers This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callback will be added as a listener for the 'listening' event. All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is

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