Child process | Node.js v24.21.0 Documentation
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Child process | Node.js v24.21.0 Documentation
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Node.js v24.21.0 documentation
* Node.js v24.21.0
*
Table of contents
* Child process
* Asynchronous process creation
* Spawning .bat and .cmd files on Windows
* child_process.exec(command[, options][, callback])
* child_process.execFile(file[, args][, options][, callback])
* child_process.fork(modulePath[, args][, options])
* child_process.spawn(command[, args][, options])
* options.detached
* options.stdio
* Synchronous process creation
* child_process.execFileSync(file[, args][, options])
* child_process.execSync(command[, options])
* child_process.spawnSync(command[, args][, options])
* Class: ChildProcess
* Event: 'close'
* Event: 'disconnect'
* Event: 'error'
* Event: 'exit'
* Event: 'message'
* Event: 'spawn'
* subprocess.channel
* subprocess.channel.ref()
* subprocess.channel.unref()
* subprocess.connected
* subprocess.disconnect()
* subprocess.exitCode
* subprocess.kill([signal])
* subprocess[Symbol.dispose]()
* subprocess.killed
* subprocess.pid
* subprocess.ref()
* subprocess.send(message[, sendHandle[, options]][, callback])
* Example: sending a server object
* Example: sending a socket object
* subprocess.signalCode
* subprocess.spawnargs
* subprocess.spawnfile
* subprocess.stderr
* subprocess.stdin
* subprocess.stdio
* subprocess.stdout
* subprocess.unref()
* maxBuffer and Unicode
* Shell requirements
* Default Windows shell
* Advanced serialization
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Table of contents
* Child process
* Asynchronous process creation
* Spawning .bat and .cmd files on Windows
* child_process.exec(command[, options][, callback])
* child_process.execFile(file[, args][, options][, callback])
* child_process.fork(modulePath[, args][, options])
* child_process.spawn(command[, args][, options])
* options.detached
* options.stdio
* Synchronous process creation
* child_process.execFileSync(file[, args][, options])
* child_process.execSync(command[, options])
* child_process.spawnSync(command[, args][, options])
* Class: ChildProcess
* Event: 'close'
* Event: 'disconnect'
* Event: 'error'
* Event: 'exit'
* Event: 'message'
* Event: 'spawn'
* subprocess.channel
* subprocess.channel.ref()
* subprocess.channel.unref()
* subprocess.connected
* subprocess.disconnect()
* subprocess.exitCode
* subprocess.kill([signal])
* subprocess[Symbol.dispose]()
* subprocess.killed
* subprocess.pid
* subprocess.ref()
* subprocess.send(message[, sendHandle[, options]][, callback])
* Example: sending a server object
* Example: sending a socket object
* subprocess.signalCode
* subprocess.spawnargs
* subprocess.spawnfile
* subprocess.stderr
* subprocess.stdin
* subprocess.stdio
* subprocess.stdout
* subprocess.unref()
* maxBuffer and Unicode
* Shell requirements
* Default Windows shell
* Advanced serialization
Child process #
Stability: 2 - Stable
Source Code: lib/child_process.js
The node:child_process module provides the ability to spawn subprocesses in
a manner that is similar, but not identical, to popen(3) . This capability
is primarily provided by the child_process.spawn() function:
const { spawn } = require ( 'node:child_process' );
const ls = spawn ( 'ls' , [ '-lh' , '/usr' ]);
ls. stdout . on ( 'data' , ( data ) => {
console . log ( `stdout: ${data} ` );
});
ls. stderr . on ( 'data' , ( data ) => {
console . error ( `stderr: ${data} ` );
});
ls. on ( 'close' , ( code ) => {
console . log ( `child process exited with code ${code} ` );
}); import { spawn } from 'node:child_process' ;
import { once } from 'node:events' ;
const ls = spawn ( 'ls' , [ '-lh' , '/usr' ]);
ls. stdout . on ( 'data' , ( data ) => {
console . log ( `stdout: ${data} ` );
});
ls. stderr . on ( 'data' , ( data ) => {
console . error ( `stderr: ${data} ` );
});
const [code] = await once (ls, 'close' );
console . log ( `child process exited with code ${code} ` ); copy
By default, pipes for stdin , stdout , and stderr are established between
the parent Node.js process and the spawned subprocess. These pipes have
limited (and platform-specific) capacity. If the subprocess writes to
stdout in excess of that limit without the output being captured, the
subprocess blocks, waiting for the pipe buffer to accept more data. This is
identical to the behavior of pipes in the shell. Use the { stdio: 'ignore' }
option if the output will not be consumed.
The command lookup is performed using the options.env.PATH environment
variable if env is in the options object. Otherwise, process.env.PATH is
used. If options.env is set without PATH , lookup on Unix is performed
on a default search path search of /usr/bin:/bin (see your operating system's
manual for execvpe/execvp), on Windows the current processes environment
variable PATH is used.
On Windows, environment variables are case-insensitive. Node.js
lexicographically sorts the env keys and uses the first one that
case-insensitively matches. Only first (in lexicographic order) entry will be
passed to the subprocess. This might lead to issues on Windows when passing
objects to the env option that have multiple variants of the same key, such as
PATH and Path .
The child_process.spawn() method spawns the child process asynchronously,
without blocking the Node.js event loop. The child_process.spawnSync()
function provides equivalent functionality in a synchronous manner that blocks
the event loop until the spawned process either exits or is terminated.
For convenience, the node:child_process module provides a handful of
synchronous and asynchronous alternatives to child_process.spawn() and
child_process.spawnSync() . Each of these alternatives are implemented on
top of child_process.spawn() or child_process.spawnSync() .
* child_process.exec() : spawns a shell and runs a command within that
shell, passing the stdout and stderr to a callback function when
complete.
* child_process.execFile() : similar to child_process.exec() except
that it spawns the command directly without first spawning a shell by
default.
* child_process.fork() : spawns a new Node.js process and invokes a
specified module with an IPC communication channel established that allows
sending messages between parent and child.
* child_process.execSync() : a synchronous version of
child_process.exec() that will block the Node.js event loop.
* child_process.execFileSync() : a synchronous version of
child_process.execFile() that will block the Node.js event loop.
For certain use cases, such as automating shell scripts, the
synchronous counterparts may be more convenient. In many cases, however,
the synchronous methods can have significant impact on performance due to
stalling the event loop while spawned processes complete.
Asynchronous process creation #
The child_process.spawn() , child_process.fork() , child_process.exec() ,
and child_process.execFile() methods all follow the idiomatic asynchronous
programming pattern typical of other Node.js APIs.
Each of the methods returns a ChildProcess instance. These objects
implement the Node.js EventEmitter API, allowing the parent process to
register listener functions that are called when certain events occur during
the life cycle of the child process.
The child_process.exec() and child_process.execFile() methods
additionally allow for an optional callback function to be specified that is
invoked when the child process terminates.
Spawning .bat and .cmd files on Windows #
The importance of the distinction between child_process.exec() and
child_process.execFile() can vary based on platform. On Unix-type
operating systems (Unix, Linux, macOS) child_process.execFile() can be
more efficient because it does not spawn a shell by default. On Windows,
however, .bat and .cmd files are not executable on their own without a
terminal, and therefore cannot be launched using child_process.execFile() .
When running on Windows, .bat and .cmd files can be invoked by:
* using child_process.spawn() with the shell option set (not recommended, see DEP0190 ), or
* using child_process.exec() , or
* spawning cmd.exe and passing the .bat or .cmd file as an argument
(which is what child_process.exec() does internally).
In any case, if the script filename contains spaces, it needs to be quoted.
const { exec, spawn } = require ( 'node:child_process' );
exec ( 'my.bat' , ( err, stdout, stderr ) => { /* ... */ });
// Or, spawning cmd.exe directly:
const bat = spawn ( 'cmd.exe' , [ '/c' , 'my.bat' ]);
// If the script filename contains spaces, it needs to be quoted
exec ( '"my script.cmd" a b' , ( err, stdout, stderr ) => { /* ... */ }); import { exec, spawn } from 'node:child_process' ;
exec ( 'my.bat' , ( err, stdout, stderr ) => { /* ... */ });
// Or, spawning cmd.exe directly:
const bat = spawn ( 'cmd.exe' , [ '/c' , 'my.bat' ]);
// If the script filename contains spaces, it needs to be quoted
exec ( '"my script.cmd" a b' , ( err, stdout, stderr ) => { /* ... */ }); copy
child_process.exec(command[, options][, callback]) #
History
Version Changes
v15.4.0
AbortSignal support was added.
v16.4.0, v14.18.0
The cwd option can be a WHATWG URL object using file: protocol.
v8.8.0
The windowsHide option is supported now.
v0.1.90
Added in: v0.1.90
* command <string> The command to run, with space-separated arguments.
* options <Object>
* cwd <string> | <URL> Current working directory of the child process.
Default: process.cwd() .
* env <Object> Environment key-value pairs. Default: process.env .
* encoding <string> Default: 'utf8'
* shell <string> Shell to execute the command with. See
Shell requirements and Default Windows shell . Default:
'/bin/sh' on Unix, process.env.ComSpec on Windows.
* signal <AbortSignal> allows aborting the child process using an
AbortSignal.
* timeout <number> Default: 0
* maxBuffer <number> Largest amount of data in bytes allowed on stdout or
stderr. If exceeded, the child process is terminated and any output is
truncated. See caveat at maxBuffer and Unicode .
Default: 1024 * 1024 .
* killSignal <string> | <integer> Default: 'SIGTERM'
* uid <number> Sets the user identity of the process (see setuid(2) ).
* gid <number> Sets the group identity of the process (see setgid(2) ).
* windowsHide <boolean> Hide the subprocess console window that would
normally be created on Windows systems. Default: false .
* callback <Function> called with the output when process terminates.
* error <Error>
* stdout <string> | <Buffer>
* stderr <string> | <Buffer>
* Returns: <ChildProcess>
Spawns a shell then executes the command within that shell, buffering any
generated output. The command string passed to the exec function is processed
directly by the shell and special characters (vary based on
shell )
need to be dealt with accordingly:
const { exec } = require ( 'node:child_process' );
exec ( '"/path/to/test file/test.sh" arg1 arg2' );
// Double quotes are used so that the space in the path is not interpreted as
// a delimiter of multiple arguments.
exec ( 'echo "The \\$HOME variable is $HOME"' );
// The $HOME variable is escaped in the first instance, but not in the second. import { exec } from 'node:child_process' ;
exec ( '"/path/to/test file/test.sh" arg1 arg2' );
// Double quotes are used so that the space in the path is not interpreted as
// a delimiter of multiple arguments.
exec ( 'echo "The \\$HOME variable is $HOME"' );
// The $HOME variable is escaped in the first instance, but not in the second. copy
Never pass unsanitized user input to this function. Any input containing shell
metacharacters may be used to trigger arbitrary command execution.
If a callback function is provided, it is called with the arguments
(error, stdout, stderr) . On success, error will be null . On error,
error will be an instance of Error . The error.code property will be
the exit code of the process. By convention, any exit code other than 0
indicates an error. error.signal will be the signal that terminated the
process.
The stdout and stderr arguments passed to the callback will contain the
stdout and stderr output of the child process. By default, Node.js will decode
the output as UTF-8 and pass strings to the callback. The encoding option
can be used to specify the character encoding used to decode the stdout and
stderr output. If encoding is 'buffer' , or an unrecognized character
encoding, Buffer objects will be passed to the callback instead.
const { exec } = require ( 'node:child_process' );
exec ( 'cat *.js missing_file | wc -l' , ( error, stdout, stderr ) => {
if (error) {
console . error ( `exec error: ${error} ` );
return ;
}
console . log ( `stdout: ${stdout} ` );
console . error ( `stderr: ${stderr} ` );
}); import { exec } from 'node:child_process' ;
exec ( 'cat *.js missing_file | wc -l' , ( error, stdout, stderr ) => {
if (error) {
console . error ( `exec error: ${error} ` );
return ;
}
console . log ( `stdout: ${stdout} ` );
console . error ( `stderr: ${stderr} ` );
}); copy
If timeout is greater than 0 , the parent process will send the signal
identified by the killSignal property (the default is 'SIGTERM' ) if the
child process runs longer than timeout milliseconds.
Unlike the exec(3) POSIX system call, child_process.exec() does not replace
the existing process and uses a shell to execute the command.
If this method is invoked as its util.promisify() ed version, it returns
a Promise for an Object with stdout and stderr properties. The returned
ChildProcess instance is attached to the Promise as a child property. In
case of an error (including any error resulting in an exit code other than 0), a
rejected promise is returned, with the same error object given in the
callback, but with two additional properties stdout and stderr .
const util = require ( 'node:util' );
const exec = util. promisify ( require ( 'node:child_process' ). exec );
async function lsExample ( ) {
const { stdout, stderr } = await exec ( 'ls' );
console . log ( 'stdout:' , stdout);
console . error ( 'stderr:' , stderr);
}
lsExample (); import { promisify } from 'node:util' ;
import child_process from 'node:child_process' ;
const exec = promisify (child_process. exec );
async function lsExample ( ) {
const { stdout, stderr } = await exec ( 'ls' );
console . log ( 'stdout:' , stdout);
console . error ( 'stderr:' , stderr);
}
lsExample (); copy
If the signal option is enabled, calling .abort() on the corresponding
AbortController is similar to calling .kill() on the child process except
the error passed to the callback will be an AbortError :
const { exec } = require ( 'node:child_process' );
const controller = new AbortController ();
const { signal } = controller;
const child = exec ( 'grep ssh' , { signal }, ( error ) => {
console . error (error); // an AbortError
});
controller. abort (); import { exec } from 'node:child_process' ;
const controller = new AbortController ();
const { signal } = controller;
const child = exec ( 'grep ssh' , { signal }, ( error ) => {
console . error (error); // an AbortError
});
controller. abort (); copy
child_process.execFile(file[, args][, options][, callback]) #
History
Version Changes
v23.11.0, v22.15.0
Passing args when shell is set to true is deprecated.
v16.4.0, v14.18.0
The cwd option can be a WHATWG URL object using file: protocol.
v15.4.0, v14.17.0
AbortSignal support was added.
v8.8.0
The windowsHide option is supported now.
v0.1.91
Added in: v0.1.91
* file <string> The name or path of the executable file to run.
* args <string[]> List of string arguments.
* options <Object>
* cwd
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