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contextBridge | Electron Skip to main content Electron Docs API Blog Tools * Electron Forge * Electron Fiddle Community * Governance * Showcase * Resources Releases English * English * Deutsch * Español * Français * 日本語 * Português * Русский * 中文 Search * Main Process Modules * Renderer Process Modules * clipboard * contextBridge * crashReporter * ipcRenderer * nativeImage * webFrame * webUtils * Utility Process Modules * Custom DOM Elements * Chromium and Node.js * Classes * API Structures * * Renderer Process Modules * contextBridge On this page contextBridge History Version(s) Changes >=29.0.0 ipcRenderer can no longer be sent over the contextBridge Create a safe, bi-directional, synchronous bridge across isolated contexts Process: Renderer An example of exposing an API to a renderer from an isolated preload script is given below: // Preload (Isolated World) const { contextBridge , ipcRenderer } = require ( 'electron' ) contextBridge . exposeInMainWorld ( 'electron' , { doThing : ( ) => ipcRenderer . send ( 'do-a-thing' ) } ) // Renderer (Main World) window . electron . doThing ( ) Glossary ​ Main World ​ The "Main World" is the JavaScript context that your main renderer code runs in. By default, the page you load in your renderer executes code in this world. Isolated World ​ When contextIsolation is enabled in your webPreferences (this is the default behavior since Electron 12.0.0), your preload scripts run in an "Isolated World". You can read more about context isolation and what it affects in the security docs. Methods ​ The contextBridge module has the following methods: contextBridge.exposeInMainWorld(apiKey, api) ​ * apiKey string - The key to inject the API onto window with. The API will be accessible on window[apiKey] . * api any - Your API, more information on what this API can be and how it works is available below. contextBridge.exposeInIsolatedWorld(worldId, apiKey, api) ​ * worldId Integer - The ID of the world to inject the API into. 0 is the default world, 999 is the world used by Electron's contextIsolation feature. Using 999 would expose the object for preload context. We recommend using 1000+ while creating isolated world. * apiKey string - The key to inject the API onto window with. The API will be accessible on window[apiKey] . * api any - Your API, more information on what this API can be and how it works is available below. contextBridge.executeInMainWorld(executionScript) Experimental ​ * executionScript Object * func (...args: any[]) => any - A JavaScript function to execute. This function will be serialized which means that any bound parameters and execution context will be lost. * args any[] (optional) - An array of arguments to pass to the provided function. These arguments will be copied between worlds in accordance with the table of supported types. Returns any - A copy of the resulting value from executing the function in the main world. Refer to the table on how values are copied between worlds. Usage ​ API ​ The api provided to exposeInMainWorld must be a Function , string , number , Array , boolean , or an object whose keys are strings and values are a Function , string , number , Array , boolean , or another nested object that meets the same conditions. Function values are proxied to the other context and all other values are copied and frozen . Any data / primitives sent in the API become immutable and updates on either side of the bridge do not result in an update on the other side. An example of a complex API is shown below: const { contextBridge , ipcRenderer } = require ( 'electron' ) contextBridge . exposeInMainWorld ( 'electron' , { doThing : ( ) => ipcRenderer . send ( 'do-a-thing' ) , myPromises : [ Promise . resolve ( ) , Promise . reject ( new Error ( 'whoops' ) ) ] , anAsyncFunction : async ( ) => 123 , data : { myFlags : [ 'a' , 'b' , 'c' ] , bootTime : 1234 } , nestedAPI : { evenDeeper : { youCanDoThisAsMuchAsYouWant : { fn : ( ) => ( { returnData : 123 } ) } } } } ) An example of exposeInIsolatedWorld is shown below: const { contextBridge , ipcRenderer } = require ( 'electron' ) contextBridge . exposeInIsolatedWorld ( 1004 , 'electron' , { doThing : ( ) => ipcRenderer . send ( 'do-a-thing' ) } ) // Renderer (In isolated world id1004) window . electron . doThing ( ) API Functions ​ Function values that you bind through the contextBridge are proxied through Electron to ensure that contexts remain isolated. This results in some key limitations that we've outlined below. Parameter / Error / Return Type support ​ Because parameters, errors and return values are copied when they are sent over the bridge, there are only certain types that can be used. At a high level, if the type you want to use can be serialized and deserialized into the same object it will work. A table of type support has been included below for completeness: Type Complexity Parameter Support Return Value Support Limitations string Simple ✅ ✅ N/A number Simple ✅ ✅ N/A boolean Simple ✅ ✅ N/A Object Complex ✅ ✅ Keys must be supported using only "Simple" types in this table. Values must be supported in this table. Prototype modifications are dropped. Sending custom classes will copy values but not the prototype. Array Complex ✅ ✅ Same limitations as the Object type Error Complex ✅ ✅ Errors that are thrown are also copied, this can result in the message and stack trace of the error changing slightly due to being thrown in a different context, and any custom properties on the Error object will be lost Promise Complex ✅ ✅ N/A Function Complex ✅ ✅ Prototype modifications are dropped. Sending classes or constructors will not work. Cloneable Types Simple ✅ ✅ See the linked document on cloneable types Element Complex ✅ ✅ Prototype modifications are dropped. Sending custom elements will not work. Blob Complex ✅ ✅ N/A VideoFrame Complex ✅ ✅ N/A Symbol N/A ❌ ❌ Symbols cannot be copied across contexts so they are dropped If the type you care about is not in the above table, it is probably not supported. Exposing ipcRenderer ​ Attempting to send the entire ipcRenderer module as an object over the contextBridge will result in an empty object on the receiving side of the bridge. Sending over ipcRenderer in full can let any code send any message, which is a security footgun. To interact through ipcRenderer , provide a safe wrapper like below: // Preload (Isolated World) contextBridge . exposeInMainWorld ( 'electron' , { onMyEventName : ( callback ) => ipcRenderer . on ( 'MyEventName' , ( e , ... args ) => callback ( args ) ) } ) // Renderer (Main World) window . electron . onMyEventName ( data => { /* ... */ } ) Exposing Node Global Symbols ​ The contextBridge can be used by the preload script to give your renderer access to Node APIs. The table of supported types described above also applies to Node APIs that you expose through contextBridge . Please note that many Node APIs grant access to local system resources. Be very cautious about which globals and APIs you expose to untrusted remote content. const { contextBridge } = require ( 'electron' ) const crypto = require ( 'node:crypto' ) contextBridge . exposeInMainWorld ( 'nodeCrypto' , { sha256sum ( data ) { const hash = crypto . createHash ( 'sha256' ) hash . update ( data ) return hash . digest ( 'hex' ) } } ) Edit this page Previous clipboard Next crashReporter * Glossary * Main World * Isolated World * Methods * exposeInMainWorld * exposeInIsolatedWorld * executeInMainWorld * Usage * API * API Functions * Parameter / Error / Return Type support * Exposing ipcRenderer * Exposing Node Global Symbols Docs * Getting Started * API Reference Checklists * Performance * Security Tools * Electron Forge * Electron Fiddle Community * Governance * Resources * Bluesky * X * Mastodon * Stack Overflow More * GitHub * Open Collective * Infrastructure Dashboard Copyright OpenJS Foundation and Electron contributors. All rights reserved. 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